
Big thanks to
Snowie for this following submition
A lot has changed since http://www.tf2lobby.com first launched. After a tentative start, the system has gotten better and the players more reliable. In finding myself using it more and more for quick fix TF2 and seeing the declining attendance of IRC pickup games, I decided to investigate and see how the scene was developing.
For those not aware of it, tf2Lobby is a system that organises people looking to play 6v6 or 9v9 games, by providing them with a place to advertise their game in a manner similar to IRC. A player sets up a lobby using either his own TF2 server, or by choosing one of the servers provided to tf2lobby by various generous hosts. They then set up the gameplay rules for that, and wait for people to join and fill up the teams.
When a player joins a lobby, they can choose to join either team and pick any class that is available. Far from existing in a land free of class limits, there are actually multiple ways of setting up your game (including 9v9 Highlander). You can completely ban utility classes should you wish, or allow only the sniper, or all classes. This does have the side effect of allowing people to play pyro the entire game, however for the most part people realise that this would be a bad idea, if not then a friendly word beforehand will usually get them to agree to play scout/soldier for most of the game. Once all the spots are filled, the lobby leader locks the lobby and after a few seconds the server is automatically set up and the players automatically join it.
Games are quick to start, particularly on the most popular maps, badlands and granary. As always, the last spot to fill is usually the medic, although there do seem to be a lot of eager medics as every lobby I’ve ever joined or set up has taken less than 15 minutes to fill.
Generally speaking, the average player base for the lobby is at the same level as the #mpuktf2.pickup channel (over the last few weeks many of the people I have played with on tf2lobby have been using it whilst added to #mpuktf2.pickup and waiting it to fill up). Using divisions, this is about 5-6, or low/low+ using the ever fluctuating skill ranks. Voice communications are handled almost always by the in-game voice communication system. At a guess, maybe 10% of the people use comms actively throughout games, although using them first yourself often tempts other people to get involved.
For the most part, the system works. I’ve not faced too many complete clan stacks, although sometimes the teams are uneven, but in such an open system as this it would be next to impossible to assign skill rankings to everyone. Perhaps an option of randomising the teams by class once the lobby is full could be useful. I’ve had 5-0 rolls as well as 3-3 draws, similar to the pickup games I’ve played in the past.
Any player that drops or doesn’t show up for a game is reported and a substitute requested. These substitutes arrive 99% of the time, although it would be nice to have the substitutes added to the lobby player list screen, so that you could report a substitute who doesn’t show up as well. When the substitution system was first introduced it was clear that many people were clicking on the request to be a sub without even considering what it meant, as most never arrived. However now that it has been around for a few months, substitutes are much more reliable.
It’s even possible to get custom map and less popular maps played in lobbies. A few weeks after coldfront was being picked up in the US, I ran a few EU lobbies to try it out. Of course the games were somewhat lacklustre with many of the players never having seen the map before let alone played it to the degree that they’d played other maps, but it was still an interesting experience and a nice test of the system. It should be warned though, that if you intend to use custom maps you should make sure your server is set up with a fast download URL to allow people to get the map as quickly as possible. Custom map lobbies do take the longest to start if people are downloading from servers and run the biggest risk of no-shows, so make sure your server is set up correctly and provide people with links to download the map in the lobby before the game starts so they can be ready beforehand if at all possible.
One area that I’ve been interested in but haven’t yet had a chance to explore, is the possibility of using tf2lobby to provide a new way of organising clan games and especially gathering statistics from them. The stats generated are overwhelming. You can see a kill/death matrix by player, by weapons, but the real crown jewel is the match timeline. This shows on a map overview exactly where all of the deaths and captures occur. A system like this could be invaluable to a clan trying to learn why they keep losing the battle for middle for instance.
So where can tf2lobby be better? A lack of comms is a problem, but one that is entirely down to the players. It may be possible to incentivize using voice comms by rewarding regular users some way, but the crucial thing to do is to make sure you use them yourself. Because of its completely open nature, tf2lobby will have lots of people who are completely new to 6v6, so hearing a regular clan player will be invaluable experience for them, as it is when playing pickups.
The karma system currently remains a mystery. I believe it is intended to be used as a way to mark out good team players, but currently the values assigned are invisible to everyone, so it isn’t useful at all yet. Hopefully this will change in the future.
The skill base is quite low. How would this be changed? Simple – get better players playing on it. I’ve seen many more ETF2L regulars from the higher divisions playing in lobbies in the last month. If you’re in divisions 1 to 3 and play lobbies then invite your clanmates to play as well. The other solution is to help out those who aren’t as good. If you see someone do something wrong, let them know in a constructive way and offer to help if you can. It wouldn’t take much to run regular mentor evenings on tf2lobby, just have two mentors as ‘captains’ in either team and advertise it as a lobby for people who are new and want to learn how to play better.
To see how tf2lobby looks from two very different perspectives, I conducted following two interviews, one with a newcomer to the competitive TF2 scene, and one with a division one TF2 player, who give their thoughts on playing on tf2lobby -
Interview with a new player
What TF2 experience did you have before playing on tf2lobby.com?
I was a micless pubber that hung out on the VIA clan pub server. I was vaguely aware that a competitive scene existed, but didn’t know much about it.
How did you find tf2lobby.com?
I think it was through some friends I knew on pub servers, but it was so many months ago, I can’t remember for sure.
How easy/difficult did you find TF2lobby to get set up?
Not that easy, actually. You have to add a key generated by tf2lobby to your steam profile, but it took several attempts for me to get it to recognise my account.
What classes and game types do you like to play on tf2lobby?
I play almost exclusively Medic and I enjoy anything that isn’t Badlands or Granary.
How often do you find people communicating with in-game voice comms? Do you respond if you hear them, or do you use voice-comms even if other people aren’t?
Comms in lobbies is usually poor or non-existent in my experience. I always say ‘hi’ and, if anyone has a mic, they’ll usually respond.
Did you consider using tf2lobby.com to find a clan or was it an accident? How did you get into the clan scene?
I had a scout from a div5 team add me to their friends list, played my first few scrims with them and that’s how I found my way into my current clan.
What differences did you find between playing tf2lobby and playing clan games?
When you have a full team ready to play, organising games on #tf.wars works much better than lobbies: you get more chance of playing opponents of the right skill level, you can use mumble instead of in-game chat, games generally start *much* faster than lobbies, and people don’t drop out mid-game so much.
Do you still play on tf2lobby after joining a clan? How often do you play on it?
Only when we can’t get a pcw or mix, then we’ll go stack in a lobby. So, I don’t play very much lobby these days.
Do you look at the statistics that are generated from the lobby games?
They’re very cool, but not that useful to me: I already know how many ubers I dropped and, as a medic, there aren’t really many other stats I’m interested in. I suppose it’s nice when you get more heal points/ubers than the opposing medic, though.
What do you like/dislike the most about tf2lobby?
It’s a good way to get into more competitive-style games and meet some good players: you won’t be raging at people stealing health packs nearly as much as pubs, for example. What’s bad about it? You have to be pretty patient in waiting for the lobby to fill, then sitting around waiting for people to connect and requesting subs. It’s often twenty or thirty minutes before a even game starts.
Have you ever played a pickup game using an irc channel such as #mpuktf2.pickup? If yes, how would you compare it to tf2lobby?
Nope.
Inverview with a Division 1 player
What classes and game types do you like to play on tf2lobby?
I play anything other than medic and usually 6on6 badlands. Pretty dull, but it takes less time to fill up.
How often do you find people communicating with in-game voice comms? Do you respond if you hear them, or do you use voice-comms even if other people aren’t?
In european lobbies very few people communicate in English. You’ll get the occasional russian buddies screaming at eachother and calling your medic a noob. Yanks however love to use their in-game voice, sometimes I prefer playing those pickups, just to hear them whine in different accents. And no, my mic has never worked in-game and I cant be arsed fixing it.
Why have you played lobby games instead of playing pickup games or mixes?
Mostly because there aren’t mixes or pickups going, so instead of playing public I’ll just join a random tf2lobby, very simple and entertaining.
What are the differences for you between playing lobby games and pickup games?
I think most people will agree that the #mpuktf2.pickup channels skill level has dropped to near-lobby-level, and the elitist prick one is never on. So theres not a huge difference at the moment. However I think they should at least try to implement a “pro”-mode in tf2lobby, where people have to communicate. Because as long as they keep it at in-game voice, lack of communication will hold the lobbies back in skill-level.
Do you enjoy playing with lower skilled players?
Sure, I get huge e-penis from it, and about 5 people adding me per day. I feel like fragga does after releasing his latest flick. Its a bit annoying though at times, because scouts give up very easily, and change classes to heavy,pyro or spy. Theres also an amazing rate of ragequitting in these lobbies, I wish they would punish ragequitting harder.
If more high skilled players played in lobby games would you prefer it?
Of course, pickups has made loads of good players like koeitje, kaidus and berserker, along with their equally bad manners. I hope more good players from higher divisions start using tf2lobby like pickups, so that people can actually learn something from playing lobbies. I learned a lot from my time in #mix2luxe, and I dont think Skinnie would’ve been as good as he is if it weren’t for the invite pickup.
Do you look at the statistics that are generated from the lobby games?
Yes, they’re pretty interesting, and I play like a complete statwhore at times.
What do you like/dislike the most about tf2lobby?
Pickups have traditionally created a lot of good teams (I’m pretty sure piece(of shit) slick and the old idk people met through playing pickups), where-as tf2lobby has such a bad standard that a player with 500 lobbies played, will have the same gamesense as someone who recently started playing competetively. So I really dislike that the pickups, which have always been brilliant in tf2, now are reduced to the crap level of play that is tf2-lobby standard. However with some improvements I think tf2lobby can be amazing, beause I love how easy it is to use, and how little time it takes to get a 6on6 going.
Conclusion
Tf2lobby has a healthy mix of new players and ETF2L regulars from all up and down the divisions. However like pickups, lobbies will never be a substitute for playing with a clan that knows each other intimately. Playing with strangers always carries a risk of having someone who doesn’t know what they’re doing, or who is a pain in the ass. But it’s still a fun way to play 6v6 (or 9v9 highlander!) gameplay when your clanmates are busy. Just don’t expect to beat my side at highlander on cp_dustbowl.






63 comments
TweetThat’s not just a wall… a whole tower of text!
- # - nice! +5who is this div1 dick
Well berserker, who is div1 and is world known for being a fucking dick?
(hint hint)
And yes, kaidus is a cunt. CONFIRMED!
- # - nice! +0i like unicorn
TF2lobby = highlanders
- # - nice! +7Pickup2 = Pickups of a decent skill level, and is also much more enjoyable since most people are not taking it seriously at all.
good read
- # - nice! +0nice read good job snowie!
- # - nice! +4Actually, I also have to add that this is good work, thank you for the effort spent.
- # - nice! +4It wouldn’t be vanilla if there wasn’t some anonymous guy trash talking.
Good read, but koetije is a good player? Come on.
- # - nice! +3Loved the article. I miss the golden days of pickups. Might just try lobby one of these days.
- # - nice! +4Don’t be such a baddie kaidus :(
- # - nice! +1Good read though
- # - nice! +0Koeitje <3
- # - nice! +0Also, thanks for opening my eyes for this beautiful world of Lobby!
- # - nice! +0Nice news, Snowie ! Hope to play with you once again in the future :)
- # - nice! +0lobby is shit , i missed the old pug days
- # - nice! +5“I play almost exclusively Medic and I enjoy anything that isn’t Badlands or Granary.”
Amen :’(
- # - nice! +2played once a 6v6 to stop it forever. highlander is still more fun when u want lose some time doing nothing
- # - nice! +0Yep lobbies are good fun, would be good to play vs some of our etf2l opponets this season on it, can you set up a lobby to play a couple maps in a row or would you have to all leave the server and rejoin a lobby to join the server again?
- # - nice! +0Interesting read snowie. Hope you keep being the medic hero of lobbies!
- # - nice! +1I’d love to see lobby use a kind of system which matches up players from div 3-1. That could be good, along with a mumble. That would kill pugs for good.
- # - nice! +0Great read btw*
- # - nice! +0why would you want to kill pugs
- # - nice! +3There is NO punishment for ragequitting at all!! So you can troll all you want and still won`t get a ban.
- # - nice! +1wait i know why, ur not in p2 thats why :]] gl
- # - nice! +5Last pickup was 7 days and 22 hours ago.
Not a lot of killing to be done on PU1 – more akin to putting it out of its misery.
Lobby needs some integration with a decent voice comms server and a tiered skill/comms structure.
- # - nice! +0Guys, TF2MM is comming :) relax
- # - nice! +1They’re never ever going to add voice communication servers to it because it goes against the whole modus operandi of tf2lobby, which is to be simple and accessible.
- # - nice! +0This is a TF2MM preview malamant.com/zohar/tf2mm.png
- # - nice! +0me and poop like to stack lobbies
- # - nice! +1‘loads of good players like koeitje, kaidus and berserker’
Now I can agree with the first two, but that last one? Really?
- # - nice! +1meh
- # - nice! +0“There is NO punishment for ragequitting at all!! So you can troll all you want and still won`t get a ban.”
I disagree, ragequitting is clearly highlighted on the players, so persistent ragequitters will very quickly find themselves getting kicked instantly from any lobby they try and join. If I see someone with a reliability of under 80% with over 20 games played then I would probably ask the lobby leader to kick them from the lobby before it started.
Griefing in-game once the lobby has started is possible but not impossible to deal with, if you’re using your own server you can just ban them and get everyone to request a sub.
- # - nice! +0What’s this story about a match making system ? fake or real project ? Any more infos about that ?
- # - nice! +0Hopefully either “they” or someone else “nightbox” will integrate some decent voicecomms or you’ll be stuck with the amateur hour that is in game comms with 10% actually talking.
- # - nice! +0So which “elitist pricks” have better stats than this?
tf2lobby.com/profile?id=12682
tf2lobby.com/stats/lobby?id=32...
kekeke
- # - nice! +0In my experience american lobbies have less ragequitters, at least half of the people use voice comms, and its *decently* organized play. Like 3/4ths of the player are regulars with 50+ lobbies, so in a 12 person match 1-2 players are total noobs…
I think lobbies work best when they’re played for highlanders. Best experiences in those.
The reason why voice comms aren’t used isn’t because mumble isn’t used but because there is no requirement….make it a requirement, maybe special lobby servers with a req..
- # - nice! +071 low skill gathers… wow what a way to waste ur life
- # - nice! +0shame your still div 4 eh kovacs :((
- # - nice! +0Blame the div1/2 players in this scene for refusing to play with a “Div3 wannabe shit cunt scout”.
It’s literally my only option for competitive format TF2 games.
- # - nice! +2I think I’d blame your attitude, personality and general lack of social skills.
- # - nice! +7“Blame the div1/2 players in this scene for refusing to play with a “Div3 wannabe shit cunt scout”.
It’s literally my only option for competitive format TF2 games.”
definetly agree, pug1 is dead mainly cause of that too!
- # - nice! +0and… that TF2MM projects seems to be awesome XD
I resent that KOVACS :p
- # - nice! +0Still nobody who’s got some more informations about TF2MM ?
- # - nice! +0Sit the fuck down KOVACS
tf2lobby.com/profile?id=1939
kekeke
(Lobbies are so incredibly boring, but its the only thing going on at 2AM)
- # - nice! +0Crap, now I admitted to being an elitist prick :(
- # - nice! +1Fuck me, I just noticed I even played medic in a lobby once. God, I must have been so drunk :D.
With regards to the strict rules @ pickup2. The games are clearly better than what they used to be, but the scene is not big enough to keep them active enough.
- # - nice! +0p2 playerbase still is shit
cba to add if someone got kaidus + w/e medic combo rdy and i got to play with demo who hasnt won a single div3 game, yet, is able to join since rules say so
- # - nice! +0you are shit animal anyway :D ( and yes, i’m div5 scout without gamesense and aim :DDDDDD – safety smilies)
- # - nice! +0don’t worry dvb, everyone in d2/d1 thinks animal is shit too
- # - nice! +0but
but
but
u post from fake names and therefor u are poo
- # - nice! +0Said the latvian who cba to type his whole nick!
- # - nice! +0Marik, TF2Lobby is Nightbox’s project, (well hes directing it, most of the work is being done by dotfloat, cake and punct, with support from dunc in the form of a server to run it all on).
Check out #tf2mm if you want info.
- # - nice! +1this made me try lobby again. to me deepest regret :( its just epic fails
- # - nice! +1TF2Lobby is nightbox’s project….. umm no- as far as I know Nightbox has been banned by flame and floormaster because hes an annoying dong, this match making thing looks fucking useless, what’s the point in doing a replicate that will not work in any way as good as tf2lobby, such a fucking failure, perhaps make a video demonstrating how it works differently – with the audio out of sync and the video speeded up by 200%
- # - nice! +0Tried it last night.
-The 1st collapsed due to 1 missing pr team.
-The 2nd one I tried joining, I asked how to change my nick, which was enough for the leader consider me a noob and a kick.
-The 3rd one had a bug which made me not able to choose classes other than pyro. I asked for help and got it…in the form of 10 “attention” voices and a kick.
Luckily, I stayed adamant to try this shit.
The next 3 went flawlessly, with less time waiting to start than that of Dave scratching his balls/Blind “smoking” in PU2. There were several people using comms and we even sang “trololo” together. The quality of play was a bit up and down, but with comms and overall consistent 6v6 strats, it didn’t really affect the entertainment factor that much.
Will be interesting to try the next 3 tonight!
- # - nice! +2Lobby is best =)
- # - nice! +0It is now confirmed: there is nothing better than losing terribly on granary with standard setup, switching to two heavies, two scouts and an engi and pwing the living crap out of th enemies :D
- # - nice! +1yeah I’ve played on EU lobbies and generally prefer american ones
although that’s mainly because half of them are in russia and are on well
- # - nice! +0lolno, you have just proved your retardation
- # - nice! +0Meh. So, I just gave it a try (not having known about lobby before). It was *painful* Soldiers who didn’t know how to RJ to middle and a whole team that ran like lemmings, one by one, to assault each point. Pickup1 was never that bad, nor even some of the better public servers.
Shame, ‘cos it’s a nice simple setup, but I can’t see myself playing again if that’s the skill level. Just too frustrating.
- # - nice! +0In my opinion pu1 games were just as bad as lobby for most of the day. Pu1 was only better in the evenings when slightly more skilled players came to play, i.e. a mixed bag with a few Div3 and if lucky, Div2 skill players.
Pu1 had noticably better voicecomms, but it’s pretty much negligible considering that neither option provides useful and consistently game spanning comms between players. In other words, it makes very little difference when only one or maybe two players are using comms in each team.
- # - nice! +0Being an American and doing American things like drinking beer and being good at soccer (football), I find players in euro lobbies have more game sense than the American players in lobbies.
- # - nice! +0