A while ago we decided to change rants to a weekend thing. With perfect timing, the Valve’s latest changes to our game spawns reactions of all kinds. Here’s the latest rant (unsigned):
Updates updates and more useless updates!
So this morning, I turn on my computer and see that there’s a new TF2 update. But I’m really non-plussed about any updates nowadays. There was a time when I would frantically find out what was happening but not any more. Updates to me (and to most of you) are just ‘meh’. Looking at the update list, there’s all sorts of crap that Valve have added that we don’t need, especially since they haven’t been explained:
- Added ‘The Medi-eval Medic’, ‘The Hibernating Bear’, and ‘The Expert’s Ordnance’ item sets.
- Added new weapons: ‘The Claidheamohmor’, ‘The Back Scratcher’, ‘The Boston Basher’, ‘The Fists of Steel’, ‘The Amputator’, ‘The Crusader’s Crossbow’, ‘The Ullapool Caber’, ‘The Loch-n-Load’, ‘The Buffalo Steak Sandvich’, ‘The Brass Beast’, ‘The Warrior’s Spirit’, ‘The Candy Cane’, and ‘The Jag’.
But what the hell are these things? Should we care? Do they only work in the new ‘Medieval Mode’? The only thing that’s certain, unfortunately, is that these weapons and sets, along with the
Added 20 new hats,
is that they will (as usual) decrease your fps, and increase your frustration at anything pub – now theres a new wave of SELLING VINTAGE WEPS FOR WINTER CRATES and BUYING BUFFALO STEAK SANDVICH.
So now I’m going to tell you all about these new fancy things, so you dont have to find out. (Hooray!). And because I’m lazy, I’m just go0ing to copy and paste stuff (oh..)
| The Medieval Medic | |||||
|---|---|---|---|---|---|
| Crusader’s Crossbow | Amputator | ||||
| Effect | +1 health regenerated per second on wearer. | ||||
- Primary – Crusader’s Crossbow: Fires special bolts that heal teammates and deal damage based on distance traveled [The further away the target is, the more damage done (to enemies) and the more health healed (to friends), up to a max of 150 healing and 75 damage] Crafting: 2 Reclaimed metals + Huntsman
- Melee – Amputator: On taunt: heals all nearby teammates [+75 hp for all nearby] Crafting: 2 Reclaimed metals + Vita-saw
| The Hibernating Bear | |||||
|---|---|---|---|---|---|
| Brass Beast | Buffalo Steak Sandvich | Warrior’s Spirit | |||
| Effect | +5% critical hit damage resistance on wearer | ||||
- Primary – The Brass Beast: +20% Damage done, 50% slower spin up time, -60% slower movement speed while deployed. Crafting: 2 Reclaimed metals + Natascha
- Secondary – The Buffalo Steak Sandvich: While under the effects, move speed is increased, damage done and taken will be Mini-Crits, and the player may only use melee weapons [You can still drop it to get the 150 hp heal] Crafting: Crit-a-cola + Sandvich
- Melee – The Warrior’s Spirit: +30% damage done, -20 max health on wearer Crafting: 2 Reclaimed metal + GRU
| The Expert’s Ordinance | |||||
|---|---|---|---|---|---|
| Loch-n-Load | Ullapool Caber | ||||
| Effect | +10% fire damage resistance on wearer | ||||
- Primary – The Loch-N-Load: +10% damage done, +25% projectile speed, -60% clip size, launched bombs shatter on surfaces, +25% damage to self [Yes, that's right, it changes the speed and damage, but only has 2 shots and no rollers.] Crafting: 2 Reclaimed Metals + Scottish Resistance
- Melee – The Ullapool Caber: No random Critical hits [It also, once per life, allows you to hit an enemy or solid object, and get boosted straight up - so its kinda useless] Crafting: 2 Reclaimed metals + Sandman
0.5 sec increase in charge duration
No random critical hits
-15 max health on wearer
30% faster construction rate
-25% damage done
-60% damage from ranged sources while active
+100% damage from melee sources while active
+25% damage done
-75% health from healers on wearer
+50% health from packs on wearer
On Hit: Bleed for 5 seconds.
On Miss: Hit yourself. Idiot
On kill: A small health pack is dropped.
25% explosive damage vulnerability on wearer.
Are there any silver linings to this? Maybe.
- ‘Natascha’ changes:
- Spin-up time increased.
- Slowdown-on-hit effect is reduced over distance.
So Natascha has finally been nerfed. However, Natascha is still Natascha – it’s a bit like the Sandman. It doesn’t matter how much they’ve nerfed the slowdown, it’s still….slowdown.
Every time one of these updates comes out, I feel a little more like quitting TF2. Because now I have to find out about all of these things, and it’s really frustrating.
Rawr Valve, Rawr.





41 comments
Tweet+ fucking 1
minus fucking 100
this way, tf2 doesnt die
and nobody asks u to play with new weapons in europe anyway, its all vanilla here… if you havnt noticed
I will be very disappointed in the competitive TF2 community if we start complaining about these new weapons and hats (what are we afraid will happen?) and if we’re not satisfied with the Natascha nerf. First, people generally say Natascha would be fine if the slowdown decreased over distance. Valve has now implemented that, AND increased spin-up time. It would be ridiculous if people now generally started saying “Natascha is still Natascha”.
oh please, are you really trying to argue that the introduction of these pile of shit weapons is going to help the longevity of the game
even had a look on SPUF, there’s a tonne of 5-starred threads raging at valve asking them to stop updating the game or pull their head out their arse
cba with the shit updates anymore.
- # - nice! +5after playing for some time over in american pugs, yes, i think these updates bring some good action to dieing game and its way more fun than playing euro pickups with vanilla items on badlands for 2000th time
- # - nice! +2Considering none of the recent weapons have anything to do with any of the leagues, i don’t see why this can threaten a competitive player to quit the game.
But, by all means discussing the weapons and their potential effects on 6v6 is always relevant.
-1 because the new vanilla mode
- # - nice! +0Vanilla is the only way.
- # - nice! +3Please quit so we don’t have to endure your ungrateful whining. Thanks!
Calm down, as far as i know comp tf2 hasn’t changed that much. Even though a ridiculous amount of weapons and hats (why do these even matter to comp players?) have been added.
- # - nice! +0Natascha is banned, stop whining already.
I love to make up rants of my own kind about how TF2 is slowly becoming more and more a kiddy game, but that does not mean they are anyhow based on what the situation looks like, it’s still just a pointless rant – will not change anything or anyone’s mindset, will just pump up the rage.
Don’t spread hate, spread love.
- # - nice! +1Just Imagine that you are a novice and first time went into the game. How much shit emptying your head in the form of store, hats, achivements, the system drops and the like. You will need to find out how the weapon affects, (oh yeah do not forget all about the sets caps). Valve as too clever by half with the game that such an opinion of my friend who first went into the game was so “cool game, but better than they would have done everything easier, and it would be a great game, I thought, I think, and I will assume that Valve spoils TF2 own updates. Translate.google.com. ssory for english.
- # - nice! +1I should elaborate anyway, these updates don’t affect comp play at all. Just continue playing with the current rule set, ignoring the new unlocks if you want, and enjoy the new hats for what they are. Honestly, what’s the problem here?
- # - nice! +5New medic items are fun to play with imo. I do agree that there are now far too many weapons to deal with though.
- # - nice! +0crafting the LochNLoad via Demo token + secondary slot token + scrap metal is cheaper and 100% chance to get it
- # - nice! +1honeymustard the main problem is that valve is killing the pub side of the game, even the most publovers in the world are starting to think “this is getting retarded”
- # - nice! +4stop fucking crying about updates, be happy valve are still paying attention to the game.
- # - nice! +2Medic bow sounds OP as fuck.
- # - nice! +2attetion joske? they are just copy/pasting community items-hats-maps in to the game and getting “money money money”
- # - nice! +3Most of us have paid £15-£20 for 3 years of playing tf2, I don’t blame them for wanting a little more £££.
- # - nice! +4Oh right, lork, I didn’t realise people cared this much about pub play. lol
- # - nice! +0Also…
From the Wiki:
Undocumented changes
Removed (non-functioning) slowdown effect from The Shortstop.
Updated localization files.
Rate of fire of the Medic’s Syringe Gun was increased.
wiki.teamfortress.com/wiki/Dec...
- # - nice! +3Lol @ ignorant haters.
We’ve seen what these updates do for leagues, they create awesome amount of rageposts on forums, and thats it. We wont use these things in comp anyways – unless tested and approved.
And people being experts on valves business plans just makes me lol… dont you think they have a few people that are way smarter than you guys, calculating way smarter solutions than you ever could and do this for a living?
Tards…
These updates are freaking great for tf2, and if you dont see that then I seriously wouldnt cry that much if you moved on to other games. Dont you see the publicity side of things? Every freaking big-themed update they have released is mentioned in like all the gaming media around the world. Dont you think that brings new people into the game? (*DUUUUUUUH*!!!!)
About the microtransaction-thingy, yeh its ashame but like joske mentioned – for what we paid for the game a few years back we should be glad as fuck to even get the demo nerf. If microtransactions are what it takes for valve to keep the game alive and kickingcsass, then im all for it!
- # - nice! +3These amazing updates also kill FPS. A fucking Ambassador has more polygons than the entire demoman model. None of the new weapons have LOD, so they’re rendered at full quality from a mile away.
- # - nice! +7yea as extremer says this is the only bad thing about updates. Hopefully someone will get to that as well… sooner or later
- # - nice! +0ambassador isnt vanilla so i still dont see whats the prob
- # - nice! +0ppl should check their huds since thats where fps gets killed if they are coded badly
- # - nice! +0try playing a 24 player pub
- # - nice! +1How is the Ullapool useless? It does a 180+ damage (with splash damage, tested killing 3 people grouped up in one hit on pubs), instant killing most classes. While it nearly kills yourself as well, its the perfect suicide weapon for when you know you’re gonna die anyway :P Kinda OP but amazing. So amazing.
- # - nice! +0unsigned rants, get the fuck out
- # - nice! +5my fucking hitsound, I WANT IT BACK.
- # - nice! +2Also with the Ullapool, you can use it for jumping. Great on that castle map as you can run up to the wall, melee the floor and you fly up to the castle roof and proceed with meleeing the snipers up there.
- # - nice! +1box.jisko.net/i/fb4089.jpg
- # - nice! +3its good for tf2!!! and comp players can play vanilla ofc!! n1 VALVE
- # - nice! +0playing on pub doesnt give any fun to me after the War Update, Community Updates and etc.
seeing too many items that you dont know its specialities -it s too hard to know all of the weapons on tf2 becuz of the “junk item updates”- makes you feel like playing in a MMORPG game
also the “set bonus” things and some speciliaties on “hats” are really “fail” for a FPS game
“Random Drop” items are so stupid. all of the players must have the possibility to use all of the items that another player uses. achievemnt items are fair, everybody can take them with achiving
pub tf2 = dead -.-
- # - nice! +0How did some of you retards make it out of high school if you are flummoxed by a list of weapons which has been incremented over a period of three years?
- # - nice! +3New players who just want to play an FPS game will be discouraged to play TF2 since they’ll have to memorize all those items, what they do and then learn to counter them. You also have to admit that pubs now are a complete mess compared to what they were 2 years ago.
- # - nice! +1stop QQing its not to hard spend lil time to lern the new weapons in ur n1 game!
i dunno if all this QQers are to stupid to have a lil look @ tf2wiki!
we have to thank valve that they update this game continual and make it interesting and keep it warm.
that fucking idiots make me rage if u dont like updates and new weapons or hats then dont use it and play vanilla!there are lot of vanilla publics out there and in comp. leagues the rules mostly dont allow new weapons or are almost vanilla!
so stop QQing morons!! FFS
ps.: yeah my english is bad ,sry :P
- # - nice! +0Anymal: If a game dying, say goodbye and get yourself a shovel.
Joske: The Valve want more money, so transform the pubbers from hobby players to a hat collector idiots, who spents more money for some pixel-shit than the actual price of a Valve Complete pack (tons of good games). GJ. They want more money? Work for it!
Rant-haters: Do you think the mighty cod players or good-old 1.6 players change their mind, and immediately buy the game, and instantly transform f*cking pros in TF2? The only source of new players and new clans (imo) is the TF2 public. If it dies, the competitive scene dies. Sooner of later, but will DIE. Or “TF2 IS – already – DEAD”?
- # - nice! +2NOTHING IS ALLOWED TO CHANGE. CHANGE IS BAD. EVERYTHING MUST BE EXACTLY THE SAME AS IT ALWAYS IS, AND IF IT ISN’T VALVE WILL BE THE WORST PEOPLE EVER AND I WILL PISS ON THEIR GRAVE.
Yeah, you keep bitching about that now. I’ll just be over here, playing the game for fun
- # - nice! +0I dont play TF2 much more (SC2 <3) but i just tried the other day after the update, and i had noticeable less FPS then usually, close to the point where its unplayable (no custom HUD). Granted, my laptop is old, but i remember when TF2 was fresh and it ran smoothly on my computer. So sad :(.
- # - nice! +0