Ironically enough, when I undertook to revive the Team Fortress 2 coverage on Cadred back in January 2010 my biggest fear was we would be subjected the razor-sharp wit of a community of Counter-Strike Source miscreants. In my mind I visualised a political campaign focused on winning the hearts and minds of the wider eSports population, kissing babies and cutting ribbons as I united entrenched communities in a love of hats and airshots. With the self-proclaimed congeniality of the European competitive TF2 scene behind me, how could I fail?
The surprise for me was not that those dastardly CSS enthusiasts were actually quite receptive to our doctrine of headwear and headshots, or at the very least indifferent to our efforts. The imagined infantile comments of “LOL SHIT CARTOON GAME” were so few and far between that in hindsight they were more likely a projection of our own inferiority complex as the little guy of team based first person shooters.
Nay, the unforeseen circumstance that would haunt our two year tenure was that too few people in our lovely scene actually gave a fuck. People certainly had some preconceptions about Cadred before things got underway, a lot of that stemming from the previous era of coverage which had ended on bad terms, leaving vitriol hanging thick in the air and spawninig a home-grown attempt at community coverage, the long defunct Resupply. Can I be so naïve as to put the whole thing down to
Duncan Wraight’s deep-seated hatred of Heaven Media, an unappealing website design or the malevolent spectre of he who shall not be named…
Richard Lewis?
I’m afraid not. Alas, the inescapable truth is and always has been that Team Fortress 2 is a casual title with a casual community. No matter how zealously we believe Valve’s opus to be a serious competitive title, our grand designs will never come to fruition with the level of contribution offered up by the scene thus far or ever likely to be produced.
I have whiled away many an hour at work chewing the fat with my muse and confidant
Patrick ‘JimmyBreeze’ Harvey on Google Chat, discussing life, love and inevitably our thoughts on the state of the Team Fortress 2 scene. We once observed that at any given time, one could probably count the number of contributors in our competitive eco-system on our fingers; I mean it was literally a struggle to name twenty people who were greasing the wheels of progress or at least keeping things ticking over.
The lack of willpower and motivation in a community that would preach from the rooftops about how great it was is simply staggering. It’s laughable and symptomatic of the terminal state of affairs that someone as unreliable and slovenly as myself could have risen to become a relative pillar of said community.
For every VanillaTF2 success story, there are the ghosts of Resupply, #MPUKTF2.Pickup, TF2 Mentor Project, MyGamingEdge, ESL or any god’s number of great offerings telling sad tales of their demise, and whose ranks are now joined by Cadred’s coverage. A common thread of failure due to a lack of support from within the scene runs through their stories, and all the while the unwashed masses will sit with their mouths agape theorising as to why these vessels have ran aground, ever expectant of the same “twenty people” to keep the Good Ship TF2 afloat.
The successful ventures are almost universally down to strong characters at the helm, whether it be the steadfast resolve of
Sivert ‘Torden’ Bakkeng or the bloody-minded determination of
Ahmad ‘Byte’ Fansa. Step back and ask yourself where would be without these figureheads and their ilk? There seems to be a common misconception that other people would rise to take the reins, but I just don’t see it… I mean Jesus fucking Christ we couldn’t even manage to pick up the pieces of Dunc’s broken internet connection for six months. Who stepped up and took the initiative for the Dreamhack campaign, for what would have been the biggest thing to ever happen in our scene? Oops!
My most heartfelt begging letters could not rouse the community to get behind Cadred, or the ESL for that matter. Not so long ago I took a stab at illustrating what was possible with a bit of discipline, producing daily coverage for a few weeks back in September and yet I still failed to capture the attention of our blasé community. Whilst I personally haven’t contributed much beyond poor attempts at trolling since then, I am yet to see my successors emerge from the crowd…
Torden painted a fitting analogy in his post about the demise of Cadred coverage:
“If TF2 had cancer, these institutions [ESL and Cadred] could extend our life like chemotherapy, at the cost of it being a less enjoyable process. With ETF2L and VanillaTF2, we’ve made a choice: Rather enjoy what time we have left together – then who knows, sometimes opportunities come knocking.”
I think I’ve characterised this cancer fairly accurately, both in the preceding paragraphs and my own failings as a contributor. I have all but made my peace with any dreams I ever held of Team Fortress 2 staking a claim in the grand pantheon of eSports and I hold few regrets, other than wondering if I could have done more.
Whether or not Team Fortress 2 coverage at Cadred could be deemed a success or worthwhile is a moot point. In my eyes, more than anything it is a missed opportunity, although an opportunity I am grateful for, that chapter is now closed and the competitive community looks set on a course in to its golden twilight years with the majority of the populace, as ever, remaining blissfully ignorant of what we once tried to achieve.
Is that such a bad thing?

Admirable —



61 comments
TweetI heard about you and your honeyed words…
- # - nice! +0I find your hand in my pocket and I’m going to cut it off
- # - nice! +0Is that…fur growing out of your ears?
AM I DOING IT RIGHT?
- # - nice! +0tl;dr TF2 is dead
Good article James
- # - nice! +5You’ve really summed up how I’ve been feeling Ads. I’ve put some much time, sweat, tears and energy into this game, very little has come of it. If only this community had collectively realised some time ago that simply posting “I think this is really good idea!” in a forum does not count as supporting something, then maybe we could have gotten somewhere.
Farewell community. I’ll likely see many of you in CS:GO/Dota2/SC2.
- # - nice! +0youtu.be/9yJE1iiO0qI
- # - nice! +0hehe, it’s that time of the year.
If anyone was ever trying to drag TF2 into the limelight on an equivelent basis to other “genuine” esports than you are an utter fool. TF2 has more potential than it’s current success would suggest, however it is not so much that it rationalises an utter change in our moral and motive to what is currently orchestrated.
- # - nice! +1Ok, my browser decided to post this half way through composition. This interruption has completley boned my train of thought, so here’s a tl;dr.
Who gives a fuck, what we have is golden and it doesn’t need anything more than we currently have to sustain itself. More would be awesome, but completely superfluous to what 99% of the community aspires to. Long live etf2l, iseries and vanilla.
Just play the game until you get bored or find a better game.
Example: Games like L4D1 still have cups going on even after the scene completely “died” (theres max. 10 teams left i think).
I dont see any reason why anyone should give up playing TF2 just because “its not big enough”. Is anyone actually playing this for attention,fame or money?
While TF2 still has a huge scene and ambitious teams, L4D1 had negative circumstances from the start:
- bad netcode that never got fixed
- only 4 maps, no real custom maps
- unbalanced gameplay
But even after the game was fully raped by L4D2s release and every single mechanic was licked dry to the bone, people still continue to play.
That said, I dont mean to hold on to TF2 until the very end (not supporting anyone being a nolife).
Only thing I’m trying to say: Whining that this game doesnt get enough attention from the outside is stupid and narcissistic. Its coming from the people who jumped on Brink and every other new FPS for the wrong reasons (money, fame and bitches)
People seem to keep forgetting that it’s still just a game.
- # - nice! +2It is what the community makes it out to be. The problem is that many people are almost opposed to see TF2 go mainstream.
- # - nice! +5I would like to thank every “gg-contributor” over at cadred for taking their time!
- # - nice! +2Brilliant article, I feel tf2 will be dead long after I stop playing and im quite happy to see it stagnating the way it is at the moment. REMEMBER NO-ONE EVER REALLY LEAVES TF2!
You can take the player out of TF2 but you can’t take the TF2 out of the player?
- # - nice! +6“Just when I thought I was out…they pull me back in.”
- # - nice! +1Last one alive, lock the door!
Find which aspect of the game you enjoy most, be it 6vs6, Highlander, Ultiduo or even pubbing (zomg?).
Find a few like minded individuals who share a passion for said aspect.
PLAY the game with these individuals who you will come to call ‘friends’, and reap the enjoyment that the game and the community has to offer.
The moment you stop truly enjoying what is, at the end of the day – just an entertainment media for your pleasure, then leave and find something else to fill the gap.
I fully respect people’s effort to try and promote this game, and truly would love to see it propelled into the higher echelons of the e-sports world. BUT, do you know what? If that doesn’t happen, revert to my original point.
This now, along with Crashsite’s (since locked) thread on ETF2L seem to be calling out at people for not putting more time into promoting the game. I will commend people who put time and effort into the community and pushing the game beyond its current boundaries, but if other people don’t? Good luck to them too.
TF2 is dead? Long live TF2!
- # - nice! +4@hhh CrashSite. The lad who did a 1 paragraph round up of the playoffs pre final and dined off it as if it was an article. Great kid. Inspired me to write this novel.
the end
I’m going to comment a +1 to this. So that people can +1 my comment if they wish to +2 yours
yeahhhh, and the newbie mix cup… and the new map test group…
at least he’s helping tbh
- # - nice! +1Your right. I suck at writing. On the other hand I was the only one who was going to do it. So if you can do better please volunteer. I have long since stopped believing you get any praise for doing things for this community, at least I tried and I wish more people would, instead of writing little smug comments that help no one.
But I forgot, you are being helpful <3 I am glad I inspired you to help, it is awesome that you don't act like a little bitch just for approval from other people online.
P.S I want a few people to do more, and everyone to put in a little bit, even if it is only reading articles on cadred, or playing a newbie mix every now and again. But meh that is just me wanting the game to grow, albeit too late.
- # - nice! +12 strong
- # - nice! +3Anyone who makes an effort deserves credit, no matter who they are and how badly they fail.
- # - nice! +2google chat is where it’s at
- # - nice! +4How do you expect the collective community to all know how to help a particular initiative? You should tell people how they can help and I think you’ll find most people have time for you. Too often, people start things and expect too much from the people they are aiming it at, etf2l expect participants of the league to appreciate all the admins are volunteers and have to put in a lot of hours but don’t respond when people offer to volunteer themselves. Admirable’s posts were largely aimed at introducing new players to competitive tf2 and he seems surprised the competitive community didn’t give a damn. Resupply ground to a halt because there wasn’t enough content but they were slow to accept new writers. The list goes on. Personally I had no idea how to support carded beyond visiting the site and leaving comments on the tf2 posts. It’s naïve to expect everyone to support your work without making it clear how, most people in general just won’t do anything if they aren’t told how to do so. This isn’t just a problem with the tf2 community, it’s a fact of life.
Tell people how they can help and accept their help when it is offered, you can’t expect all the people who are willing to help to have the resources, time or disposition to set up their own initiative, but most will get behind something good if they know how.
I think this is the wrong attitude to have and is what got us to where we are today (not a very exciting place).
Why aren’t there more self-starters in the community? Why do people have to be told what to do? It feels like even if you succeed in getting people to do what you ask them to do it’s not going to last very long. You need good people who actively want to participate and push things forward.
For the record, Resupply did not fail due to an unwillingness to adopt new staff. I know this because I was the sole contributing author in its dying months. The reality is that there was no one prepared to put in the work.
We’ve had the exact same conversations about anemic staffing at Cadred too many times to count.
- # - nice! +4Ye exactly. You need to go “hey, I have these skills and there is a potential need for something that can make use of these skills”, and then just go fucking do it. Nobody told me that “TF2 needed a pickup channel, so you can go set one up here like this”, I just thought “hey, I bet I can make a better pickup channel than mpuktf2.pickup”, so I did.
- # - nice! +3These rants were boring 12 months ago.
My biggest gripe with the game in its current state is the lack of decent opponents. If you look at it from the perspective of exotic we had 2 teams that were probably about the same skill as us and slightly better: YYT & Broder. IDK? was about our level I’d say. Anything above that we could play well vs the prem teams on maps like Snakewater and Gravelpit, but a round of badlands or granary was/is still out of our league. Anything below just isn’t challenging enough to make it fun enough. So you end up playing the same teams all the time. And everybody knows getting rolled/rolling others isn’t fun. I still love the game, but I do want to have fun while playing.
Also fuck the ESL & Cadred haters. That was our way to show the esports community our little game, what platform do we have left now? Nothing.
- # - nice! +6And also, these opponents never fucking play. So we never fucking play. It’s great. In the lower divs you can always find some other dribblers to play against, but at this level there aren’t enough teams to go around.
- # - nice! +4I think this is a key point.
The “hardcore” (for want of a better word) competitive community is just too small to support itself in any way that would encourage growth. And, as evidenced by the dearth of meaningful feature writing or analysis on vanilla/cadred/resupply, this isn’t a problem just for players and teams, the same goes for content creators too.
- # - nice! +3Why do we need “to show the esports community our little game”? To get bigger prize pots at LAN? More MGOs interested in TF2 teams?
It’s already been said: none of those things are the reason why we play TF2, or why we love it so much.
- # - nice! +2Fine, but I think the point is that the game that we love could be a lot healthier and vibrant than it currently is. That is, more teams, more players, more events, more engagement with a wider audience, and so on.
The regret, as expressed by Admirable, is that niggling feeling that we could have done more.
- # - nice! +5It could be yes definitely but take ESL, it was THE worst league I ever played in with a terrible website, an anti-cheat programe that caused massive technical issues and some really weird rules lacking common sense (no mercs,) and my team tried it and found it to be the least fun you could ever have in TF2, albeit the one team we played in this league were utter cunts as well.
Now you ask a bunch of ‘low level shitters’ whether they would rather play in Wireplay and ETF2L than a league like ETF2L. I tried to support ESL but it was just way too much hassle, getting your matches frozen because one person didn’t upload their anti-cheat files or your opponents disputed a substitute player. If the league had fixed some of the major flaws it would have been great for low level teams and great for TF2.
Cadred however was a great site when we had the good writers like Ads and yourself Jimmy contributing.
- # - nice! +52lazy2badcomputer2stupid.
And don’t forget the typical “cba” attitude a lot of players have.
- # - nice! +42muchheadinthesand Koeitje!
- # - nice! +0People just want their hobby validated mate…..
- # - nice! +3No, to get more goddamn players so we don’t play the same opponents every bloody night. At the level you play Hildreth, you can pretty much go onto #tf.wars and find some randoms to play. Div1+ you simply can’t.
- # - nice! +3Just need good team leaders, not too many of them around…
- # - nice! +0Get real broder own you
- # - nice! +4Before anyone contemplates taking the above comments seriously I’d like to direct your attention to www.exotic-island.org/2010/?si....
- # - nice! +4“Verrekte mongol”
- # - nice! +0TF2 is dead (C) Evil 2009
Anyway, we should play some SC2 Ads! gimme a shout on steam or irc <3
- # - nice! +0to sum up koetjie people need to get good at the game then tf2 won’t be dead.
it really is that simple
- # - nice! +3Lies. We all know it’s my team that’s holding me back!
- # - nice! +0This article you have typed up James is how I’ve been feeling for well over 2 years, and there isn’t anyone here who can’t deny what Admirable has said is true.
All we have to do is look at how when Admirable left for what 4/5months? and no articles got written and Cadred decided not to cover TF2 anymore, all because no other fudgenut could be assed to put in the time and write some articles about what’s going on in the scene? Whether you think losing Cadred is a loss or not is irrelevant.
Instead we have peons able to write 1000word essays on ETF2L or people doing troll posts x 1000 which is the same amount as a worthy article.
I myself am reaching a point where I don’t have enough time in my life to do as much as I could do before for the TF2 community and I would really hope or wish that someone or some people could step up to the plate and put the time in.
I applaud people like Skyride, Torden, Admirable, Comedian and others who have the tolerance to do the work and despite the backchat and criticism they get least they actually do the work and provide something for the community. Without just those 4 people alone I mentioned 60% of the stuff you see in this community would not exist (yes 60% or more tbh). I won’t go more into stroking their ego’s but credit where it’s due, time moves on and so will they as will I.
It’s about time some of you bum’s out there who have spare time on your hands do something to keep TF2 going. Whether it’s design/functionality/teaching/a service. Just something useful that new comers will think wow this is a really good tool.
As for “TF2 is dead” Syndrome, happens every winter and yawn tbh, TF2 was dead BEFORE it was even born. Valve killed what Team Fortress is all about when they made it into a slower and cartoonish based game. Do we love TF2? Hell yes we do, is this community able to accept that it’s nothing like SC2 ? or cs 1.6? No 50% of us aren’t.
Best thing we can do is support it play the game you love and enjoy it, if you’re not enjoying it then leave no one is stopping you, as randa said, those who play competitively and retire rarely ever leave TF2.
“The game is not dying it’s unborn play it while it’s encapsulated in some nourishment (from key figures) before the miscarriage occurs”
Cheers
Byte
sense that quote made none
- # - nice! +5Because he missed punctuation.
“The game is not dying, it’s unborn. Play it while it’s encapsulated in some nourishment (from key figures) before the miscarriage occurs”
- # - nice! +7Easier to read, yes. Make more sense, no.
- # - nice! +4From what I gathered, he’s essentially saying the game isn’t dying because it really has never been that big to begin so just play it for what it is now.
- # - nice! +2Of course that is what he is saying. But the game has already been born. And it has been played a lot. A better analogy would be to consider the game a boy who isn’t very good at playing the piano, a thing we love, while being an ace at throwing darts, something that a lot of other people love.
- # - nice! +3If only PubComp’s programmers would finish bug fixing already!
- # - nice! +2“i did it not because i wanted to but because tf2 needed it”
I am thankful for community websites and articles, but doit because you want to, not because the community “needs it”. Its a bad motivation and often ends up with article, comment-rant like above or etf2l.org/forum/general/topic-....
- # - nice! +4I want a go at a quote
“Quit crying over spilt milk, when the glass wasn’t that full to begin with”
BOOOOOOM
- # - nice! +1Valve could have done more tbh. Not that they had to. Its just sad they are pushing Dota2 with 1mil tournaments while TF2 gets an occasional nod to the competitive scene in a blog post. Right from the start TF2 was clearly geared to casual pub play, and although I’m always pretty interested in the competitive side of any game I play I only really got into 6v6 because somebody was nice enough to invite me straight out of pub into their div5 team.
So even if the community had been more active about pushing their game I still somewhat doubt we’d really be in that much of a better position. With all the f2p peeps I’d say the mid and low skill levels of TF2 are pretty healthy and there are more ways to get into comp tf2 now than there was when I started. The real rot seems to be at the top, not enough enough players/teams seem to be graduating into prem/div1 or w/e.
- # - nice! +6Some good discussion here, I always enjoy reading the feedback.
The notion of TF2 as an eSport or the perceived ridiculous of such a notion is something I’d like to address. Not even delving in to the debate of what eSports actually is, because I know it means different things to different people (see “Starcraft is eSports”), but I fully agree with young Jason that it was a foolish pursuit.
You may say I’m a dreamer, but I’m not the only one, for this Promised Land for competitive TF2 was one of the great motivators in our scene. Perhaps not for the large majority of players but for the upper tiers at least, the idea that there was always something big over the horizon was an elusive carrot that kept those top division donkeys moving.
This is probably something that went doubly for a lot of contributors… I know the prospect of DreamHack was something that fuelled my fire for a long time, even in my darkest moments when my original coverage cohorts, the legendary JimmyBreeze and the god-fearing Dave Hopton, had faded to the mists.
Understand though, that even in my most optimist moods I never truly expected TF2 to become an established eSport, but I have always felt that the moment you stop pushing forward is the moment you start going backwards.
When you reduce it all down, the sponsorship, the events and the exposure are all just vehicles to drive the game to new levels of competition; they were never the goal. Yes! No one plays TF2 for the cashmoney, cocaine and strippers! I know! We play to compete, to better ourselves and our comrades or “have fun” and braid each other’s hair if you are still in denial of your most basic competitive instincts.
Even if you are reading this thinking that it doesn’t apply to you or effect your enjoyment of the game, it is all inextricably linked. As the flame of competitive TF2 diminishes, so too will the amount of time people want to invest in the game as players or contributors and the real delusion here might not be that of eSports dreams but rather that a golden age lies before us with little or no effort required.
My article was not written as a damning “TF2 is dead” piece, but rather an attempt at thought provocation. Step your game up and don’t stop believing :P
- # - nice! +7Hold on, did you say strippers? Anyway, everyone in comp TF2 should read that post.
- # - nice! +2It’s just a game
- # - nice! +0Tiddlywinks is more than just a game, it is a way of life.
- # - nice! +3