You probably all have noticed that ETF2L has published it’s map pool for S11 after two polls that didn’t include all possible map choices. I’ll run through all maps that can be considered candidates for being played in competitive TF2 followed by a small survey (or just click here to go straight to it) containing all the maps I would consider to be candidates for a possible map pool. But first the official ETF2L S11 map pool. The most surprising maps are, of course, Cp_Freight_Final1 and Cp_Foundry being a decider map while not being in the map pool.
cp_badlands
cp_gullywash_final1
cp_granary
cp_snakewater
cp_freight_final1
cp_gravelpit
The 7th map, cp_foundry, will be the decider map in any and all Season 11 playoffs. This means that during the map-pick/elimination phases, teams only need to pick 2 maps rather than 3.
Maps included in the current ETF2L Map pool for S11

A classic. No map has ever come close to contesting Cp_Badlands in terms of popularity. It's lay-out makes for action packed games where scouts play a pivotal role

This map might not be unanimously loved by all, but it cannot be denied that it is still very popular. Unlike Cp_Badlands, Cp_Granary is a slow paced map with clear choke points and almost no flanking possibilities. Good team play and focus fire by the heavy classes is essential for victory.

With it's Attack-defense style Cp_Gravelpit offers a break from the 5-cp styled maps. Because of it's style and best of 3 format it offers hardly any room for mistakes. One of the best parts about the map is that all classes can be used to good effect. This allows for many different strategies. Combine this with the high pressure caused by the format and you have, in my eyes, a winner.

With Cp_Gullywash we reach the first custom map on the list. Made by Arnold it is one of the best custom maps out there. It's lay-out is unique and does remind one of any other map. It feels consistent through-out. Game play wise it feels rock solid and allows for effective "off-classing" with heavies and snipers.

Chojje's Cp_Snakewater is a relatively new map - breaking into ETF2L's map pool in Season 10 and into ESL's pool the season before that. With a unique lay-out and nice theme it is a pleasure to play. It is a map where a good sniper can turn the tide. Luckily this can be countered by making good use of cover and alternative routes.

This is where the ETF2L map pool starts getting whack. Cp_Freight_Final1 has been kicked out of map pool in various leagues due to a random train and a last point that can be turned into an impenetrable fortress - Freight has the honor of being the only map where I've seen the round timer reach zero on various occasions. It makes Cp_Obscure's last look like a stroll in the park. Lower division popularity vote or premier guilty pleasure?

Cp_Foundry is Valve's latest 5-cp map. I have not played it, but the general reception seems to be okay. I suppose it deserves a chance - I mean, how awesome does the screen above look!? But making it a decider map for the play-offs without it being in the actual map pool seems to be a weird decision. It will be hard to find a PCW opponent for like this, unless you want to have all the play-off contenders PCW the &*@# out of each other?
Maps not included in the current ETF2L Map pool for S11

Another map made by Arnold. Cp_Bazillion didn't make it through the cut in season 10, but was played in season 9 of ETF2L. Opinions vary on this map, but it's clear that Arnold tried to do something different. I agree with giving it a second chance, even though it's not a map I'd like to see in the map pool myself others might.

Ah, Cp_Obscure - Byte's love child. Loved and hated. Got kicked out of the map pool last season in favor of the remake that was supposed to address the problems with this version. The remake however suffered from massive bugs, and with no mapper left to finish it we are back to the old one. It's not the best map, but it's definitively not the worst out there.

Cp_Croissant is yet another map by Arnold. I haven't played it so I wont comment on the game play, but judging from running around in it for a bit you can see it's made by an experience mapper. Deserves a chance I'd say.

The pro version, Koth_Viaduct_Pro (not pictured here! - Ed), offers slight changes from the default version...but that doesn't change the fact that's it's basically team death match for TF2. It's up to you whether you like that or not.

Capture the flag will never be as popular as CP maps in competitive TF2, but it cannot be denied that Ctf_Turbine_Pro can make for some intense games. It might not be the best competitive map, but it's a nice change from the standard 5-cp maps.
(TF2TV still had the tool hosted on their server, so thanks for that!)

Koeitje —



52 comments
Tweet“It’s lay-out makes for action packed games where scouts play a pivotal role”
“It’s lay-out is unique and does remind one of any other map”
Typo.
- # - nice! +1its*
- # - nice! +2I know, terrible mistakes. Don’t have rights to edit though :(
- # - nice! +0You sure? I thought everyone had access to their own posts.
www.vanillatf2.org/wp-admin/ed...
- # - nice! +0The people have spoken. That is all.
- # - nice! +0Amongst prem players, only 18% voted for freight (according to CanFo or Crasp, can’t remember).
- # - nice! +5fuck all dis shit talk about freight, can we remind the admins how fucking retarded the foundry bo3 in the playoffs rule is???!!!
- # - nice! +1freight really? rofl
Also Gullywash should be the _pro version!
- # - nice! +3I do like the new drop down in final1, but wish it wouldn’t drop fps compared to the pro one
- # - nice! +3A bit dissappointed at the map pool. Could say that going with the let “the community decide option” isnt so brave by the etf2l staff, but sticking to it when the votes are done is :D.
Having problem finding a picture of the layout of last and 2nd on this freight final version, could someone please post one or two :)? (Dun have tf2 on comp)
- # - nice! +2wiki.teamfortress.com/wiki/Fre...
- # - nice! +0i dont see the problem with freight, as the game states in its name: Team FORTRESS 2
- # - nice! +2well freight ok.. but foundry as bo3 decider? really? FO REAL?
- # - nice! +4to quote myself:
Good thought with foundry, but a bad idea. Will mean nobody is going to practice the map properly, until they enter a decider map lottery.
Freight feels like a step backwards, but I guess half the players will be happy with it.
- # - nice! +1A huge leap backwards to be fair!
- # - nice! +7I’m expecting freight to be the most complained about map again – as it has been almost every season it’s been played -for the people who voted it out of nostalgia to remember why it was removed in the first place.
- # - nice! +6I repeat myself: I will try to gay freight up as much as possible in my team’s matches .___.
- # - nice! +7thanks
- # - nice! +3Is there any other possible way to play freight?
- # - nice! +2Serious question:
Can we have a gentleman agreement not to play Freight in prem? :D
- # - nice! +4That reminds me, I need to shut tf2tv.com down ;)
- # - nice! +1It still shows up high on google, just make it redirect to vanilla.
- # - nice! +3Vanilla added another 100 respondents, nais. Couple more and I surely have enough :).
- # - nice! +1WHAT ABOUT WELL
- # - nice! +4For people to dumb to understand: you rate the quality of the map, not if you want it in the pool or not. Troll replies will be removed.
- # - nice! +4As much faith as I have in your skills for data analysis, I think the survey is just going to contain wayyyy too much bad data to be truly useful. Also there is the fact that the only people who vote on such a thing are those with very strong opinions.
Quite frankly you should just get opinions from prem, div1, and MAYBE div2 and go on that for the actual map pool. Fifa don’t ask sunday league football teams for input on rules, so why should we do that in TF2?
- # - nice! +2Tbh i agree, you are not randomizing the pool of players doing the survey, already there the quality of the survey can be doubted.
Also, last time we had common SPSS numbers, most people can do that (at least that is the program i would use).
- # - nice! +1It is random. Everybody can take it. It is noticeable enough on both the etf2l forum tracker as well as on here. Even etf2l’s frontpage poll does not reach the entire community and is not random. If I wanted to stack it I would advertise only in tf2.europe and give it to certain friends. I’m genuinely interested in what the avg. comp. tf2 player thinks of certain maps. If they don’t want to take 2 minutes to fill this out I think we can both agree they don’t really care about the maps.
And about SPSS: I know everybody can do that, but ETF2L doesn’t.
- # - nice! +2Is the FIFA asking Manchester United on input on the rules? :3
- # - nice! +3the rules are set but we need to figure out whether we want to play at Wembley stadium or someone’s backyard
^
- # - nice! +2I heard they’re replacing football goals with basketball hoops next season to allow for more aggressive goalkeeper play :o
- # - nice! +2FIFA doesn’t ask Manchester United for input on the rules, but FIFA’s governing body isn’t comprised of players from the Turkish amateur second division, either.
They’re organised by organisers.
- # - nice! +1football analogies do not work with tf2 :s
Strong opinion means???? You can have a strong positive opinion about map x, or a strong negative one about map x. Please explain. Even if the top divs are overrepresented (not in absolutes, but as a percentage of the community) I do not think that is necessarily a bad thing.
Last time people also complained about bad data, but there were only 2 crazy outliners (which I still included, cause their influence is minimal for a big enough N).
- # - nice! +3Letting people vote two times for S11 maps, but not giving a f^ck about when they complain about Foundry being a playoff map, is retardedly funny. Who`s brilliant idea was to pick a map that didn`t pass good in polls? Who is the master brain behind that, and did he actually see the results?
EDIT: Koeitje, sorry about off topic, can`t help it.
Democracy means you ask the voters a question when you think they will give the answer you want.
Therefore I propose a third poll:
“Should Freight be replaced with Foundry? Y/N”
- # - nice! +3they asked if we want foundry.
- # - nice! +1we said no.
they still gave us foundry…
as a decider map in playoffs?!
Clearly not everyone said no, did they.
- # - nice! +0But more people said “no”…
- # - nice! +4…
- # - nice! +2majority of the people said no, so yeah.
Bazillion needs to be in there. You’re all “whack” for not voting for it.
- # - nice! +4* “wack”
- # - nice! +0**”whack”
- # - nice! +0www.urbandictionary.com/define...
www.urbandictionary.com/define...
So… it could actually be either. Haha :D
- # - nice! +2Damn, I was just trying to be boring, sorry :P
- # - nice! +1goo.gl/F86vG
- # - nice! +0So much purple unicorn MINDFUCK
- # - nice! +1unicorn
- # - nice! +0WE DEMAND RESULTS
- # - nice! +2