Due to exams, I had not had the time to write my articles. So this week’s Power Rankings will not include predictions (they were terrible), with the roundup for week’s 4, 5, and 6 coming in the following days (Week’s 4 and 5 will be combined).
We’re now entering our 6th week of the ESEA-I Season, and with only two weeks to go in the season, Things are only heating up for the final LAN spot. Now, after this week, there will be a two week break from the 19th of December to the 1st of January which co-incides with various holidays. This week, matches are being played on a very new and interesting map in cp_standin_b5, created by
scorpiouprising.
Standin is unique map, as it has the distinction of being the only map with all 3 capture points available to be capped at all times. It also introduces ESEA, and probably the rest of the competitive communities around the world with a new map type, Domination. Similar to Domination mode in Call of Duty games, teams must capture all three points to win the round. However, once a point is captured, it does not lock for the team and it is always available to capture (Like KOTH, but with 3 capture points). For teams to be successful on this map, The most important thing is actually understanding how this map works. Teams who play this map like a regular 5CP map or focus on DM over strategies are going to run into a lot of issues. Other things to consider on this map is the abundant flankings areas with the map’s multiple entrances and exits to points and spawn, and the extremely close proximty from spawn to B point. This map is the smallest map in rotation, making the gameplay very fast and full of action (Great for Spectators, not so great for players).

Fog —
CB, which brought content for those players who wanted to gain an edge and learn from the pros. My Gaming Edge also provided livestreams of ESEA matches and recently completed it’s first (and now only) MGE Cup, an off season tournament which pitted the best teams against eachother with the Open Bracket and the Invite Bracket. As of late, there has been less content coming from MGE, with CB stating in his statement that “it has become much more difficult in the recent months to get our pros to make videos in a timely manner and I hate to continue to push them to provide content when they simply no longer want to”.
Chojje. This map has gone through serveral different revisions and release candidates, before landing on its final version. For a team to be effective on this map, they will have to be on constant alert with the map’s many entrances and exits to different points. Some notable examples include the dropdown between 1st and 2nd point, the window at 2nd, and the kitchen at middle point. Teams will also have to be aware of possible back-caps, as they are common-place on a map like Snakewater. The last points of this map are known for stalemates and slowness, however Chojje has improved the speed of the last point over serveral revisions of the map. Otherwise, this map plays like a standard 5CP map, which will be a welcomed change from the maps of Viaduct and Gravel Pit played in the past few weeks of the season.
a.
atrox_


Recent Comments